Monday 9th – start of blink industries project
Today the mysterious blink ink project was revealed and it turns out we have to slightly redesign their logo to fit the art style of their game, nippets, while also incorporating bits of their game into the logo via 2 second animation at 24 fps shot on twos and also one of the four seasons featured in the game.
I’ve teamed with Mahtab, Emannuel and Yeyint. We came up with ideas but decided to hold off on them and play the game itself to try and get a feel for it before jumping in blind. We plan to play the game at 7pm as writing at 3:20pm
Side note
I have been approached by my friend Thet Phyu Phyu for background and blender help with their third year final major project: Heartbreak.
20:14
We beat the demo it was tedious. We spent so much time trying to find the last few objects such as the books and the dreaded bird behind the post van. Though despite all that we have an idea for the logo. We currently plan on doing the summer season and the main idea is having the “blink” part of the logo floating and bobbing in the sea and the other letters reflecting the point and click parts of the game.
Weekend – Saturday 15th – Sunday 16th
We have had a team meeting on discord where we all began to draw concepts and share ideas, though Yeyint was not able to attend due to an emergency. But from what I know, Yeyint is doing the “blink” part evidenced by his concept drawing he sent earlier during the week. Emmanuel has begun making stylised concepts for the letters and Mahtab has done concepts for the big “i” part as that is a letter we are struggling to create a neat spin on. Lastly I have currently made 3 logo concepts in blender. I’m currently trying to find an in-between the game’s artstyle and the logo’s corporate look.