Today was a lesson in the basics of photoshop and it’s Gmetrix course. The exam is scheduled for Monday 24th.
Thursday 20th – Purr Point Productions
Today we had a teams meeting where we began to finalise ideas for the game. We all decided on a 3D platformer based in Brick lane, with the character spraying graffiti while avoiding the police like in Jet set radio, along with having a Y2K aesthetic and possibly being in a low polygonal style. I’m part of the 3D modelling team.
Friday 21st – Adobe photoshop class
Today we learned how to properly edit and touch up a photo in photoshop. I created a homunculus
Today we had an Adobe After effects certification intro where we signed up to the learning platform Gmetrix and how the exam will play out on the exam platform, Certiport. We had a lesson on the basics of After effects.
Friday 14th – After effects examand Isobel Stenhouse meeting
After effects exam
I failed with 559 points. I found the exam to be very laggy due to it being on a virtual machine.
Isobel Stenhouse meeting
I had a meeting with Miss Stenhouse and shared my ideas and sketches for the background and prop. She said that I would benefit it greatly if I learnt a bit of perspective. We then proceeded to get into a conversation about generative AI, with people being credited for works that AI generated which itself was stolen from other artists.
Today we had a meeting with Tashan and discussing ideas about the game we all want to make. My ideas are having the character based in brick lane with it being a sort of open world platformer like Mario Odyssey with doors leading into smaller challenge levels.
After hearing other people’s ideas and how many of them wanted to make an auto runner like subway surfers, I had the idea of a game similar to Sonic and the secret rings where it is functionally similar to an auto runner, but with more control options and the ability to stop move and break and drift if going too fast.