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Weekly blogs

DPS Week 9 – 24/11/25 – 28/11/25

Monday 24th – Premier pro certification

Today we had a lesson in Adobe premier pro and introduction to it. I managed to get my photoshop exam moved to Thursday 27th.

Wednesday 27th – Purr Point Productions trip to brick lane

Today we went back to Brick lane and explore it to gather inspiration and research for our game.


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DPS Week 8 – 17/11/25 – 21/11/25

Tuesday 18th – Adobe Photoshop Cerification

Today was a lesson in the basics of photoshop and it’s Gmetrix course. The exam is scheduled for Monday 24th.

Thursday 20th – Purr Point Productions

Today we had a teams meeting where we began to finalise ideas for the game. We all decided on a 3D platformer based in Brick lane, with the character spraying graffiti while avoiding the police like in Jet set radio, along with having a Y2K aesthetic and possibly being in a low polygonal style. I’m part of the 3D modelling team.

Friday 21st – Adobe photoshop class

Today we learned how to properly edit and touch up a photo in photoshop. I created a homunculus


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DPS Week 7 – 10/11/25 – 14/11/25

Monday 11th – After effects certification

Today we had an Adobe After effects certification intro where we signed up to the learning platform Gmetrix and how the exam will play out on the exam platform, Certiport. We had a lesson on the basics of After effects.

Friday 14th – After effects exam and Isobel Stenhouse meeting

After effects exam

I failed with 559 points. I found the exam to be very laggy due to it being on a virtual machine.

Isobel Stenhouse meeting

I had a meeting with Miss Stenhouse and shared my ideas and sketches for the background and prop. She said that I would benefit it greatly if I learnt a bit of perspective. We then proceeded to get into a conversation about generative AI, with people being credited for works that AI generated which itself was stolen from other artists.


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Weekly blogs

DPS Week 6 – 03/11/25 – 07/11/25

Tuesday 4th – Purr Point Productions

Today we had a meeting with Tashan and discussing ideas about the game we all want to make. My ideas are having the character based in brick lane with it being a sort of open world platformer like Mario Odyssey with doors leading into smaller challenge levels.

After hearing other people’s ideas and how many of them wanted to make an auto runner like subway surfers, I had the idea of a game similar to Sonic and the secret rings where it is functionally similar to an auto runner, but with more control options and the ability to stop move and break and drift if going too fast.