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DPS Week 22 – 23/02/26 – 27/02/26

Monday 23rd – Joshua’s meeting

I had missed most of the meeting due to internet connections but we were told to put the animated logos that had the backgrounds into a mock up Instagram post to properly show how it would look as a proper post. For my logos specifically, I was told to turn the black of the “corporate” logo to brown as to not clash with the 6A000 outline and add a plastic sheen to the “BLINK” letters to make them look more like plastic floaters.

Later that day during our 7pm meeting, I did re-did everyone’s “post” but each of them were in the various Instagram formats and resolution instead of the simple 16:9 format.

Nabil’s (my) social media post. Instagram 16:9
Mahtab’s social media post. Instagram 9:16

Wednesday 25th – final meeting before the pitch tomorrow

As of writitng this, we have tidied up our presentation, finished our drafts and completed the remaining social media mock up posts. Yeyint however will not be able to attend due to work but all in all,I hope everything will go smoothly at 10:30 tomorrow.

Yeyint’s social media post. Instagram 4:5
Emmanuel’s social media post. Instagram 1:1

Thursday 26th – The Blink pitch presentation

We presented our logos to Nicola and he stated that what he liked about each logo, while also saying how each of them were lacking something and how we could combine the main elements of all 4 into one. Parts he liked were my waves, Mahtab’s bouncy ball, Emmanuel’s stylised guitar “D” and Yeyint’s dotted “S”.

Friday 27th – Missed meeting.

There was a 7pm team meeting on discord I couldn’t attend due to being out at an Ifar event that time and it was rescheduled to Saturday 28th. I met a lady named Saima who had originally wanted to do animation but didn’t pursue it initially because of outside influences putting her down and went to work in the business side of studios like sony. However she plans on doing it this year at Ual LCC, the same campus attend, to do 2D animation. I showed her my work and portfolio and she told me to not be like her and give up on what I love to do, no matter what others say and to keep improving even. We exchanged phone numbers and Instagram and I honestly wish her luck.

On a more personal note, I was feeling a little burnt out from all the work recently, but after that small meeting I feel reinvigorated and motivated again. I don’t know how to describe it but after hearing her story, It makes me want to keep on going with the current momentum I have and to improve even more.

Saturday 28th – Heartbreak and Blink meeting

Heartbreak – Background making

At 12am, after coming home from that Iftar I immediately got to work on helping with Phyu’s background request, feeling motivated by Saima’s encouragement and story. The timelapse footage below speaks for itself.

Blink logo team meeting

I had a discord meeting with Mahtab where we they caught me up to speed and asked for my input. I added my notes from what I gathered from Nicola’s feedback and we began to discuss how we could divide the work between all four of us. Yeyint and Emmanuel weren’t able to stay for long so we have planned another meeting for Sunday 1st.

However I created a sort of template for everyone to use, including line size and canvas resolution so that we all have a somewhat consistent logo, and Mahtab created a canva note and mindmap board for us that houses all the feedback and ideas along with adding new ideas and potential solutions.


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DPS Week 21 – 17/02/26 – 20/02/26

Monday 17th – meeting with Joshua

We showed Joshua Fauntleroy Brand our logos. For me personally, he told me to work on and further develop test 2 due to it being simple and less obstructive out of the three. We were also advised to begin creating our presentation for the pitching of our ideas

Later that day we had a team discord call at 7pm and we began to create our presentation via Google slides due to it’s collaboration features along with working on our logos.

Thursday 20th – Group meeting

We began to show off our mid developed logos amongst each other while also preparing our presentation. My logo has gone through several versions, trying to adapt the Blink Industries logo into the Nippets style. I had also experimented with adding the logo to the game background.This work continued through out the weekend.

First “Blink” test
Second “Blink” test
Blink Industries test
Summer Blink test
Corporate blink test

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DPS week 20 – 09/02/26 – 13/02/26

Monday 9th – start of blink industries project

Today the mysterious blink ink project was revealed and it turns out we have to slightly redesign their logo to fit the art style of their game, nippets, while also incorporating bits of their game into the logo via 2 second animation at 24 fps shot on twos and also one of the four seasons featured in the game.

I’ve teamed with Mahtab, Emannuel and Yeyint. We came up with ideas but decided to hold off on them and play the game itself to try and get a feel for it before jumping in blind. We plan to play the game at 7pm as writing at 3:20pm

Side note

I have been approached by my friend Thet Phyu Phyu for background and blender help with their third year final major project: Heartbreak.

20:14

We beat the demo it was tedious. We spent so much time trying to find the last few objects such as the books and the dreaded bird behind the post van. Though despite all that we have an idea for the logo. We currently plan on doing the summer season and the main idea is having the “blink” part of the logo floating and bobbing in the sea and the other letters reflecting the point and click parts of the game.

Weekend – Saturday 15th – Sunday 16th

We have had a team meeting on discord where we all began to draw concepts and share ideas, though Yeyint was not able to attend due to an emergency. But from what I know, Yeyint is doing the “blink” part evidenced by his concept drawing he sent earlier during the week. Emmanuel has begun making stylised concepts for the letters and Mahtab has done concepts for the big “i” part as that is a letter we are struggling to create a neat spin on. Lastly I have currently made 3 logo concepts in blender. I’m currently trying to find an in-between the game’s artstyle and the logo’s corporate look.

Test 1: Drag and click
Test 2: Squash and stretch
Test 3: Blind “I”

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DPS Weeks 16 – 19 – 12/01/26 – 06/02/26

Thursday 15th – brick lane meeting

This meeting the first meeting back after the winter holiday and was mainly a refresher of what our roles will be and the state of development so far. Pelin, Mahtab and I are on the 3D team, with Pelin doing the environmental props, Mahtab doing the character modelling and I doing the main environment. However I did do a rough turn around/minor redesign for the character, however it seems Mahtab will be going for a more faithful and version to Ronzo’s original design.

Nabil’s “Cutesy” redesign
Mahtab’s faithful redesign. Credit to m.koohi0320221@arts.ac.uk

Friday 23rd – Brick lane team meeting

This meeting was the first main team meeting I’d say. The first part of the meeting was about the status of the mural done by the 2D team. The second half of the meeting was about the game in general which is when I learnt that It is going to be a first person style game with the spray painting sections being a 2.5D side scroller where the brick character will be a 2D sprite. We are still deciding on the name of the game but for now, we have currently decided on the name “Ronzo’s Brixtape”

Attack concept sketch I did.
Current state of the environment as of 23/01/26

Monday 2nd February – Loop festival

At this point in time I had not left my home in over 2 months and I could feel it wasn’t good for my own mental health shutting myself away and so I decided to attend the Loop festival lecture at Uni. First of all it was honestly relieving and also healing to see familiar faces again after so long and secondly I mostly enjoyed the guest speakers.

Comfort Arthur, founder of comfort studio in Ghana and Seth Saint Pierre, animator at DreamWorks were stand out speakers to me. Miss Arthur’s long road and multiple career switches throughout her life to where she is now was inspiring but also a bit of a warning of how the road isn’t always point A to B and even after getting into a studio such as the BBC,a lot of studio meddling can happen and higher ups changing how a film or episode will turn out.

Mr Saint Pierre’s showcase of his art and concept sketches for movies such as Kung fu panda 4 and short films like “Wednesdays with Gramps.” He also shared how to get into the industry, particularly starting from low level positions such as runners or assistants before progressing the ladder, along with how he personally got to first work at Sony pictures animation through a mentorship. Other things he explained, such as being your own studio and posting work online like Facebook specifically as that is a main place where all the senior animators will look, along with Instagram.

One speaker I did not like at all was Andy McNamara. Though he is not at fault for working on bad animated films such as the 2019 animated Addam’s family movie, the 2025 animated Smurfs movie and the upcoming Animal farm remake which despite their plot, look visually stellar, what I did not like about his talk was the fact of his usage and embrace of generative AI. He talked about how his studio trains generative AI to not only make short clips, but also uses it to render 3D animation by feeding it an outline/3D block-out animation and have the AI fill in the gaps.

The parts of his talk I did like and in fact enjoys was how he explained that AI is being used to improve tools in software and programs better such as photoshop or after effects for rotoscoping, tracking or detecting what is a person and what is a background, making it better for CGI editing and VFX. However this part was not about generative AI but instead the AI in software and programs and boiled down to “editing tools are getting better” which I suppose explains why I enjoyed this section so much.


Friday 6th – Brick lane break off meeting

Today we showcased what we have done so far and how the project will be on pause due to use now being focused on the Blink inc. brief for the next 7 weeks. I have been working on the 3D environment, but also struggling on my artist introduction image and deciding on which variant I should use.

Current state of the environment as of 07/02/26

Artist introduction drawing