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Weekly blogs

DPS Week 12 – 15/12/25 – 19/12/25

Monday 15th – Isobel Stenhouse showcase

This is the final version of the background, code named forge of the C stick. Here a character has to jump across the giant mixing poles to reach the forge at the centre before jumping down the chimney and entering the forge to retrieve the C stick, which will allow the player to access an extra set of abilities by clicking down on their actual C stick/right analogue stick on their controller.

Unlike previous versions, this version of my background is more “toon based.” Light does not effect most of the objects with them simply being coloured via basic gradient shaders and the objects that are effected by light use a toon shader that allows the object to show a certain type of colour depending on the light’s power.

The C stick uses a toon shader to give it a more 2D look

This is the final design of the C stick, named and modelled after the right stick on the Gamecube controller along with some pieces from the Nintendo 64’s C buttons and analogue stick.

This is the last entry before the christmas break.


Categories
Weekly blogs

DPS Week 11 – 8/12/25 – 12/12/25

Wednesday 10th – Brick lane/Purr Point Productions meeting.

Today we had a meeting about what stage we were currently at during this early pre-production stage. I had began blocking out the starting area.


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Weekly blogs

DPS Week 10 – 1/12/25 – 5/12/25

Isobel Stenhouse

I showcased my current work to Miss Stenhouse where I was given feedback to add “render” to my bricks along the cracks, and to add more to the molten metal lake area.