Monday 17th – Isobel Stenhouse live brief introduction
We were given the choice of either creating two characters or an environment for a game where a character drops into a scene on the top left, cushioned when they land. They sneak their way past the area where a lead character is working alongside their sidekick.
I plan to design a cavern or cave/mining facility filled with metallic ore and rivers of liquid metal and toxic gas, with item that needs to be stolen being a metal cap or something similar. This idea is loosely based off of the level “cavern of the metal cap” and “hazy maze cave” from Super Mario 64 (1996).
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